Simulation
No clever algorithm, just a specification executed exactly: robots on a grid, game boards, state machines, systems that tick.
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How Many Squares the Walk Touches
Foundation
- Not triedHow Many Squares the Walk TouchesFoundation
- Not triedHow Often Each Instruction RanFoundation
- Not triedRun the Rule Table for g GenerationsFoundation
- Not triedThe Roll That Would Run Off the TrackFoundation
- Not triedWhat Colour At That SecondFoundation
- Not triedWhere the Robot Ends UpFoundation
- Not triedA Break After Every b-th CustomerCore
- Not triedA Diagonal Folded in a BoxCore
- Not triedA Walker Bouncing Between Four WallsCore
- Not triedAn Accumulator Only w Bits WideCore
- Not triedCall, Return, and a Depth LimitCore
- Not triedDoes the Program Halt or LoopCore
- Not triedg Generations On a Grid With No EdgesCore
- Not triedJoining the Shorter of Two QueuesCore
- Not triedLet the Sand SettleCore
- Not triedMark Every Square the Robot Stood OnCore
- Not triedOne Generation, All At OnceCore
- Not triedOne Lane, Front Car FirstCore
- Not triedParticles That Vanish Where They MeetCore
- Not triedRegisters, a Branch, and a Step BudgetCore
- Not triedThe Cleaner That Turns at a WallCore
- Not triedThe Clerk Who Serves the Newest ArrivalCore
- Not triedThe First Collision, as an Exact FractionCore
- Not triedThe Generation It Stops ChangingCore
- Not triedThe Grid That Wraps AroundCore
- Not triedThe Lowest Numbered Free TillCore
- Not triedThe Move That Completes the LineCore
- Not triedThe Population After Each Generation, On a RingCore
- Not triedThe Same Rule, Updated Left to RightCore
- Not triedThe Square Only One Token May HoldCore
- Not triedThe Standings On a Circular TrackCore
- Not triedThe Step Where Two Walkers MeetCore
- Not triedThe Wall That Refuses a MoveCore
- Not triedThree Rules, and the First One WinsCore
- Not triedWhen Each Job FinishesCore
- Not triedWhen the Jumps Chain For EverCore
- Not triedWho Takes the Last StoneCore
- Not triedA Bounce Is Only a RelabellingChallenge
- Not triedA Program That Rewrites ItselfChallenge
- Not triedA Repeating Roll Pattern, a Billion Billion RollsChallenge
- Not triedA Torus, and a Product Too Big for 64 BitsChallenge
- Not triedAn Address Held in a RegisterChallenge
- Not triedArrows Painted on the FloorChallenge
- Not triedCollisions in Time OrderChallenge
- Not triedEarliest Start, or Walk OutChallenge
- Not triedHow Many Pairs Meet in TimeChallenge
- Not triedRound Robin With a Fixed QuantumChallenge
- Not triedThe Ant That Repaints the FloorChallenge
- Not triedThe One Change That Makes It HaltChallenge
- Not triedThe Population After a Billion Billion GenerationsChallenge
- Not triedThe Run Your Own Piece ClosesChallenge
- Not triedThe Waiting Room That Fills UpChallenge
- Not triedWhere the Automaton Starts RepeatingChallenge
- Not triedWhoever Is Waiting With the Highest PriorityChallenge